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Sunday, February 14, 2016
Is 2016 finally the year of location
2009 and 2010 were proclaimed to be the year of location by several media outlets. The identified trend was centered around gamified location-based apps like Foursquare and features in Facebook and Instagram allowing you to tag your posts and photos from a specific place. For us at mixed-reality game studio Gbanga where we create location-based games since 2007, those forecasts were quite a promise. Location can not just deliver a more immersive game experience, but also adapt the game play to the player’s context and friends. However, we quickly sobered up — so far, games that use GPS still remained a niche; but why? Beginning in the early 2000,…
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